Thursday, July 12, 2007

Patch 2.2 - Yay!

  • Pets are now affected by Paladin greater blessings.
More of a raid thing than a thing for me, but I have grouped with two demo locks before, and with two hunters.

Paladins

  • Blessing of Freedom cooldown increased to 25 seconds.
I'm assuming this a PvP balance thing.
  • Blessing of Protection: This spell can no longer be cast on others when stunned. It can only be cast on self (to break the stun) under those circumstances.
Another PvP balance thing. Looks like we're being brought in line a bit.
  • Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 10 minutes.
This is so nice.
  • Blessing of Sacrifice now has a 1-minute cooldown.
I don't know what it's cooldown was before. A PvP change, or is this a Kara thing?
  • Consecration will now properly hit large creatures.
I didn't notice a problem with this before, but it's nice that it's gone.
  • Greater Blessing of Kings, Light, Might, Salvation, Sanctuary and Wisdom increased to 30 minutes.
Amazing. I hate refreshing blessings, plus this saves a bit of reagent cash.
  • Guardian's Favor now increases duration of Blessing of Freedom by 2/4 seconds.
I don't have this talent, but it seems like a straight buff, right?
  • Eye for an Eye: This ability can now trigger while the Paladin is sitting.
There are a large number of 'this now works while sitting' fixes in this patch.
  • Hammer of Wrath cast time reduced to .5 seconds, global cooldown reduced to .5 seconds.
Eeeeee! This is so awesome! (Currently, if you're far from the mob and a bit slow on the trigger, they can run out of range while you're casting.
  • Illumination: Paladins will now correctly gain mana from this ability if they sit down to drink right after a healing crit, and receiving mana from this ability will no longer cause a Paladin who is sitting to stand up.
Another problem I've never encountered.
  • Judgement: The Judgement spells will no longer cause triggered effects to go off twice.
Never noticed this.
  • Redoubt: This ability can now trigger while the Paladin is sitting.
Next.
  • Reckoning: This ability can now trigger while the Paladin is sitting.
Next.
  • Righteous Defense: In some cases this ability would fail to work properly when the Paladin casting it had just been crowd controlled by a creature. That is now fixed.
Never encountered this, and I do use the skill.
  • Seal of Righteousness: The tooltip for this ability has been improved. It now displays a different number for one-handed weapons and two-handed weapons, and adjusts to the speed of your current weapon. It displays a single number, rather than a range of numbers for different handedness and speeds.
Nice cleanup for my seal of choice.
  • Seal of Vengeance: The damage from this ability will now stack properly when two different characters are applying Seal of Vengeance effects to a target.
That's cool, though I don't know how it worked before.
  • Seal of Vengeance duration increased to 15 seconds. In addition, when Seal of Vengeance strikes a target that already has 5 applications you will cause instant Holy damage.
Is Seal of Righteousness still my seal of choice?

Other stuff.

  • Adamantite Bound Chest: This chest found in the outdoor world now contain level-appropriate loot.
I was wondering why these contained a bunch of level 45 food and water.

  • Mr. Pinchy: Items received from Mr. Pinchy when your inventory is full will now be mailed to you.
Probably the most hilarious note in the patch.
  • Firewing Warlocks are less likely to want to engage in melee combat.
Aw, I liked it when they did that.
  • The following old-world factions have had their acquisition rate significantly increased: Cenarion Circle, Argent Dawn, Timbermaw Hold.
I know one guildmate happy about this.

6 comments:

Megan said...

Those PVP related changes are nerfs. Blessing of Sacrifice with a 1 min CD (and 30 sec duration) means that an Arena team can viably CC the Paladin in the opening moments of the match and force him to use a trinket, or, if the Pally stupidly blows BOS right before engaging, they can wait out the 30 sec timer.

BOF now has a longer CD too, and the duration gains from talents are reduced (used to be 3/6 sec per talent point). Interestingly enough, this "nerf" actually is more of a buff for other classes of the opposing team that have spammable low cost snares, like Hamstring, Curse of Exhaustion, Wingclip, as well as root breaker racials for Gnomes and Dwarves. There will be more manual cleansing, decursing of snares (eg mana) and less kiting after a BOF is used up.

Michael said...

Looks like Pallys lost a bit of PvP utility, but there's a couple of nice mild PvE buffs in there.

Seal of Vengeance is sucky to use with a 2-hander since it often will expire on the mob if you get unlucky and miss once or twice. It might be useful for lvl 70 solo-ing now. I'm all extra-happy the greater blessings are now 30 minutes, the 15 minute versions are a pain to refresh all the time, and it really serves no game purpose.

Subhodeep said...

The PvP changes are all nerfs, make no mistake.

Seal of Vengeance is still inferior to Seal of Righteousness for tanking and solo-ing purposes. The duration increase is nice, sure, but the 'extra holy damage' is a whopping 5. Yep, 5.

Joanadark said...

"Seal of Vengeance: The damage from this ability will now stack properly when two different characters are applying Seal of Vengeance effects to a target.

Seal of Vengeance duration increased to 15 seconds. In addition, when Seal of Vengeance strikes a target that already has 5 applications you will cause instant Holy damage."



Basically, SoV had the flaw of, once there were 5 stacks of the DoT on the target, additional procs beyond the minimum rate to keep refreshing the DoT stack contributed nothing.
This meant that SoV didnt scale with haste rating or Heroism/Bloodlust, double-attacks from Reckonning, or temporary buffs like a spell damage trinket, all of which SoR WOULD.

However, it is the case until this next patch that one paladin can put up a 5-stack of SoV DoTs, and then a second Paladin begin attacking with SoV, refreshing the first Paladin's DoT stack.
The first Paladin would then be able to switch to SoR, while all the threat of the SoV DoT 5-stack, now maintained by the second paladin, still gets attributed to the first.
Effectively, a tanking paladin could get the benefit of running two seals at the same time.

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